Love Death + Robots S2

Snow in the Desert

Client

Unit Image

Role

Weapon Artist

Concept Development and Design

Developed the mechanics and refined the design language of the weapons to align with the episode’s aesthetic and visual identity.

Modeling and Texturing

Created all assets from conceptual blockout models to final, optimized, and textured sub-D models.

Integration and Collaboration

Collaborated closely with the scene assembly team to ensure the weapons were seamlessly integrated into the rendering engine.

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Gears of War E-Day