GTFO
Client
10 Chambers
Role
Concept Artist
Concept Design and Ideation
Developed initial concepts for character items, starting from rough ideas and mood boards to fully realized designs, aligning with GTFO's dark and intense atmosphere.
Reference Gathering
Conducted thorough research to gather and curate reference material that informed the visual direction, ensuring all designs were grounded in realism and suited the game’s aesthetic.
Modeling and Texturing
Translated concept designs into final in-game models, including texturing.