GTFO

Client

10 Chambers

Role

Concept Artist

Concept Design and Ideation

Developed initial concepts for character items, starting from rough ideas and mood boards to fully realized designs, aligning with GTFO's dark and intense atmosphere.

Reference Gathering

Conducted thorough research to gather and curate reference material that informed the visual direction, ensuring all designs were grounded in realism and suited the game’s aesthetic.

Modeling and Texturing

Translated concept designs into final in-game models, including texturing.

Previous
Previous

Call of Duty Black Ops 6

Next
Next

Tempest Rising