Gears of War

E-Day

Client

Blur Studio

Role

Look Development Artist

Asset Creation

Modeled and textured all props and key character items, delivering high-quality, optimized assets for real-time rendering in Unreal Engine.

Unreal Engine Integration

Assisted the team with integrating assets into Unreal Engine, utilizing my expertise to support Blur Studio during their transition and ensure a cohesive look throughout the trailer.

Franchise Consistency

Maintained the established visual identity of Gears of War by ensuring all props and character items matched the style of previous games.

Quality Assurance and Optimization

Conducted thorough quality checks on all assets to ensure they met both real-time visual and performance standards.

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Love, Death + Robots

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Call of Duty Black Ops 6