Gears of War
E-Day
Client
Blur Studio
Role
Look Development Artist
Asset Creation
Modeled and textured all props and key character items, delivering high-quality, optimized assets for real-time rendering in Unreal Engine.
Unreal Engine Integration
Assisted the team with integrating assets into Unreal Engine, utilizing my expertise to support Blur Studio during their transition and ensure a cohesive look throughout the trailer.
Franchise Consistency
Maintained the established visual identity of Gears of War by ensuring all props and character items matched the style of previous games.
Quality Assurance and Optimization
Conducted thorough quality checks on all assets to ensure they met both real-time visual and performance standards.